Tinkering
Lets you mess with mechanisms and also woosh about the place on cables.
The tinkering skill can be used with basic tools to open locks, disable traps, fix broken devices or craft a range of items.
With a tinker's kit, the tinkering skill can also be used to move around the place, or tangle and disable enemies.
Skills
Skill | Description |
---|---|
Tinkering | This skill lets you build, use, repair or break a wide variety of mechanical objects, from wagons to locks to springbows. You can also use a charge from a tinker's kit to do one of the following:
|
Customisations
Customisation | Requirements | Description |
---|---|---|
Customised Launcher | Tinkering Skill | You've crafted a specialised device to launch or throw things with great precision. As long as you're using this device you can use your tinkering skill instead of ranged when using a tinker's kit action. |
Scavenger | Tinkering Skill | You're always on the look out for parts and have an eye for things that can be re-purposed for your needs. Once per day you can spend an hour breaking down and re-purposing scavenged items to replenish 1d6 charges on your tinker's kit, to a maximum of 20 charges. |
Woosh! | None | If you would gain advantage from having an unspent reaction at the start of your turn, you can use your quick action to use a tinker's kit to grapple yourself somewhere within 10m. Grappling yourself using this customisation or as a move action requires you to have at least one charge left in your tinker's kit, but does not consume charges from it unless you've done so more than 6 times without rewinding/rearming your various launchers. |
Items
Item | Cost) | Description |
---|---|---|
Descender | 25 | Descenders take a variety of forms but they all share three key components: 15m of cable, a device designed to attach to anything that's not a completely smooth surface and a device that runs down the cable and will slow descent for the user to a non lethal speed. You can attached a descender to a suitable surface as an action, or as a reaction if you're falling (depending on circumstance a check might be required for the latter). |
Grapnel Launcher (Sharp) | 200 | Slightly bulkier than a springbow, this device fires a grapnel on 20m of silksteel cable with some force. The grapnel ball uses a mix of spring loaded spikes and alchemical adhesive to fix itself in place wherever it impacts. If you hit a person with it it wounds them and they end up disadvantaged and tethered to you until they can disentangle themselves. |
Grapnel Launcher (Soft) | 200 | Slightly bulkier than a springbow, this device fires a nonlethal grapnel on 20m of silksteel cable with some force. The grapnel ball uses a mix of metallic loops and alchemical adhesive to fix itself in place wherever it impacts without causing structural damage. If you hit a person with it they end up disadvantaged and tethered to you until they can disentangle themselves. |
Noisemaker | 5-200 | Noisemakers are small devices that once wound and released make a single, pre-defined sound. Cost varies with the complexity and volume of the noise. |
Shredder | 20 | This small device is a sphere about 6cm across made of sharp and tightly sprung pieces of metal. Shortly after being activated it violently disassembles itself, showering an everything within 4m with razor sharp metal shards. Using this device allows the user to make a single Ranged or Tinkering attack with the sharp and deadly qualities. |
Silksteel cable | 1 per meter | A drum of thin but sturdy cable, capable of supporting the weight of a human sized creature but too thin to climb up or down without gloves or other appropriate equipment. |
Simple Mannequin, Small | 100 | A small (about 1m high) mannequin with flexible joints made of sturdy materials, ideal for animating magically. |
Simple Mannequin, Tiny | 50 | A small mannequin (10-30cm high) suitable for animating magically. It can be folded and packed down to a third of it's height. |
Spider's disk | 100 | Looking much like a small shield covered in spikes and mechanisms, when activated this devices fires a tangle of 5m long silksteel cables from its perimeter and then attempts to retract them, creating a sprung web of cabling. It can be used as a shield until it's been activated. |
Tinker's kit | 50 | A tinker's kit is a collection of tools, mechanisms and cables that allow a skilled tinkerer to put together what they need in a few moments. This kit can be used 10 times before the consumable items in it need to be replenished, which costs 20pr. |
Umbrella | 10 | A complex mix of waterproof cloth and mechanisms, this device unfurls to provide a canopy that protects you from the rain. |